Well, Final Fantasy started as, basically, D&D meets anime as a video game. :)
It's evolved since then--although the character 'classes' are, for the most part, still recognizable within the characters that are presented.
In regards to game mechanics, the way this would work is that you would make a live journal for you character, and depending on how we work it out, you would either post to a community for the game, or on the character's journal when your character is initaiting something, and other people would respond on that character's journal (if someone else were initiating, you;d repsond on their journal instead.)
Stats and stuff are kinda fudged, since it's pretty hard to reliably roll dice online. :) So you'd start out with a set of informaation that tells you what your character can do, and then you'd post with that info in mind. Obviously, that means players are on the honor system, but everyone I know here knows how to play fair (and now to communicate outside of the game to come to agreements on what will happen when character a does something to chaarcter b).
So, I guess you could call it imrov theater in a text medium.
As for time--it'll take me at least a month to set up the world anyway, and I want to get together with each player and talk about what they want to do anyway and get at least a simple history set up for each character so that they 'fit' into the world and plot. So there's plenty of time. As for when the game starts, since it's text based, I don't see where there would be a problem if it takes time in between people posting. Again, folks I play with are pretty gorwn up and understand things like 'I have a real life' and sudden things like 'Uh oh gotta go because the kid just lit the cat on fire, we'll pick up again tomorrow', or 'sorry guys, but my job is eating my online time for the next week' type situations. :)
Anyhow, I'll be glad to answer any questions you have, show you clips from the video games this game will be based on, direct you to some good examples of RP in other gaming journals so you cna get an idea of what's going on, etc. :)
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Date: 2008-01-25 12:29 am (UTC)It's evolved since then--although the character 'classes' are, for the most part, still recognizable within the characters that are presented.
In regards to game mechanics, the way this would work is that you would make a live journal for you character, and depending on how we work it out, you would either post to a community for the game, or on the character's journal when your character is initaiting something, and other people would respond on that character's journal (if someone else were initiating, you;d repsond on their journal instead.)
Stats and stuff are kinda fudged, since it's pretty hard to reliably roll dice online. :) So you'd start out with a set of informaation that tells you what your character can do, and then you'd post with that info in mind. Obviously, that means players are on the honor system, but everyone I know here knows how to play fair (and now to communicate outside of the game to come to agreements on what will happen when character a does something to chaarcter b).
So, I guess you could call it imrov theater in a text medium.
As for time--it'll take me at least a month to set up the world anyway, and I want to get together with each player and talk about what they want to do anyway and get at least a simple history set up for each character so that they 'fit' into the world and plot. So there's plenty of time. As for when the game starts, since it's text based, I don't see where there would be a problem if it takes time in between people posting. Again, folks I play with are pretty gorwn up and understand things like 'I have a real life' and sudden things like 'Uh oh gotta go because the kid just lit the cat on fire, we'll pick up again tomorrow', or 'sorry guys, but my job is eating my online time for the next week' type situations. :)
Anyhow, I'll be glad to answer any questions you have, show you clips from the video games this game will be based on, direct you to some good examples of RP in other gaming journals so you cna get an idea of what's going on, etc. :)